Jose 'anhymelok' Massaro

Jose 'anhymelok' Massaro

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Contacto: [email protected] Rol:aimmer Edad: 16 Localidad: Rosario Steam iD: anhymelok https://www.facebook.com/kickers.cs

27/03/2013

LA VERDAD QUE NO PUEDE SER QUE NO SE PUEDA DISFRUTAR DE UN JUEGO TAN HERMOSO COMO LO ES EL COUNTER STRIKE 1.6 POR CULPA DE GENTE QUE NO SABE JUGAR, O NO QUIERE APRENDER DIRECTAMENTE Y LA CHITEA, O LE VAS GANANDO TE MANDAN UN VIRUS Y UN BAN DE REGALO EMMM LA VERDAD QUE COMO QUERES QUE LA JUGABILIDAD SEA COPADA SI HAY GENTE TAN ASÍ :( HACE POCO VOLVÍ A JUGAR Y YA COMO QUE LO QUIERO DEJAR DENUEVO PORQUE NO RINDE JUGAR ASÍ TE SACAN LAS GANAS DE JUGAR Y LA ULCERA QUE GENERA ES TREMENDA OSEA MEDIA PILA GENTE RECAPACITEN Y NO TIREN ABAJO UN JUEGO TAN FENOMENAL COMO EL CS PORQUE TIENE UNA GRAN TRAYECTORIA Y LA ESTÁN ARRUINANDO POCO A POCO .... GL ESPERO QUE ME ENTIENDAN QUERÍA DESCARGARME UN POCO !! LocalStrike

18/03/2013

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "30"
cl_vsmoothing "0.05"
cl_weather "1"
ex_interp "0.01"
con_color "700 700 700"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_modem "110"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "0"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
cl_crosshair size small
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
name "performance anhymelok^aton"
net_graph "3"
net_graphpos "2"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.5"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
team ""
topcolor "30"
tutor_enable "1"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "2"
+mlook
+jlook
developer "1"
rate "25000"
clear // clears anything in console

echo "Loading to directx level 81..."
mat_dxlevel "81" // directx level 81 is the best!
echo "Loading to directx level 81... COMPLETE"

cl_downloadfilter nosounds

echo "Loading cl_ cvars..."
cl_autohelp "0" // if black help box for newbies shows
cl_c4dynamiclight "0" // if c4 light is high quality 0=no 1=yes
cl_detaildist "0" // detail props like leaves and blades of grass become visible at this distance
cl_detailfade "0" // detail props fade at this distance
cl_ejectbrass "0" // disables brass shells flying out of guns
cl_forceprel "1" //
cl_phys_props_enable "0" // disables trash and cans, small scrap etc
cl_phys_props_max "0" // disables trash and cans, small scrap etc
cl_radartype "1" // solid radar
cl_ragdoll_collide "0" //
cl_ragdoll_physics_enable "0" // disables dead bodies
cl_show_splashes "0" // blood splashes from body, 1 = on, 0 = off
cl_minmodels 1
cl_min_ct 2
cl_min_t 3
cl_smooth 0
echo "Loading cl_ cvars... COMPLETE"

echo "Loading fog_ cvars..."
fog_color "-1" //
fog_colorskybox "-1" //
fog_enable_water_fog "0" // diabables water fog in skybox
fog_enableskybox "0" // disables fog in skybox
fog_enable "0" // disables fog
fog_end "0" //
fog_endskybox "-1" //
fog_start "-1" //
fog_startskybox "-1" //
echo "Loading fog_ cvars... COMPLETE"

echo "Loading mat_ cvars..."
mat_antialias "0" // Anti-Aliasing, 0 = none, 2/4/6/8/16x aliasing
mat_bloomscale "0" //
mat_bumpmap "0" // disables bumpmapping
mat_clipz "1" // only draws what is visible on the clients screen if on 1
mat_compressedtextures "0" //
mat_fastnobump "1" // faster bump mapping
mat_fastspecular "1" // fast specular lighting
mat_filtertextures "1" // creates pixelated effect if off
mat_filterlightmaps "0" //
mat_forceaniso "0" //
mat_forcedynamic "0" //
mat_forcemanagedtextureintohardware "1" //
// mat_fullbright "1" // sv_cheats 1 only cvar (disabled)
mat_hdr_enabled "0" // disables high dynamic range lighting
mat_hdr_level "0" // disables high dynamic range lighting
mat_mipmaptextures "1" // texture quality decreases with distance
mat_monitorgamma "1.6" // brightness - 1.6 lightest, 2.8 darkest
mat_parallaxmap "0" //
mat_picmip "4" // lower texture quality--set between 0 and 2
mat_reducefillrate "1" // shading details, 0 = high, 1 = low
mat_showlowresimage "0" //
mat_specular "0" // disables specular lighting
mat_trilinear "0" // disables trilinear filtering
mat_wateroverlaysize "16" // lowers water quality
mat_vsync "0" // disables vertical synchronization
echo "Loading mat_ cvars... COMPLETE"

echo "Loading r_ cvars..."
r_3dsky "0" // sv_cheats 1 only cvar (disabled)_Enable the rendering of 3d sky boxes
r_avglight "0" // _disables average lighting
r_cheapwaterend "1" // _worse water rendering
r_cheapwaterstart "1" // _worse water rendering
// r_ClipAreaPortals "1" // sv_cheats 1 only cvar (disabled)
r_decal_cullsize "2" // lower texture quality at distance
r_decals "0" // disables player sprays
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0" // disables bullet impacts
r_drawmodeldecals "0" // disables decals on models
// r_drawparticles "0" // sv_cheats 1 only cvar (disabled)
// r_drawrain "0" // sv_cheats 1 only cvar (disabled)
// r_drawropes "0" // sv_cheats 1 only cvar (disabled)
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyes "0" // removes eyeballs from player models
r_eyegloss "0"
r_eyesize "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_fastzreject "0"
r_flex "0" // unknown
r_lightaverage "0" // disables average lighting
r_lightinterp "0"
r_lod "2" // adjusts model quality--set between -5 and 5
r_maxdlights "0"
r_modellodscale "0.1" // 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_occlusion "0" // disables occlusion--lowers image quality but gains FPS
r_propsmaxdist "100" // lower object fading distance
r_renderoverlayfragment "0"
r_rootlod "2" // model detail 0 = high, 2 = low
r_ropetranslucent "0"
// r_screenfademaxsize "0" // sv_cheats 1 only cvar (disabled)
r_shadows "1" // _set to 0 to disable shadows (not recommended)
r_shadowrendertotexture "0" // shadow details 0 = low, 1 = high
r_teeth "0" // removes teeth from player models
r_rainalpha "0"
r_Rainalphapow "0.8"
r_Raindensity "0"
r_rainlength "0"
r_RainHack "0"
r_Rainprofile "0"
r_Rainradius "0"
r_RainSplashPercentage "0"
r_RainSimulate "0"
r_RainSideVel "0"
r_rainspeed "0"
r_rainwidth "0"
r_ropetranslucent "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0" // disables high-quality water aka simple reflections
r_worldlights "0" // disables the world lights
r_worldlightmin "0"
echo "Loading r_ cvars... COMPLETE"

echo "Loading rope_ cvars..."
rope_smooth "0"
rope_wind_dist "0"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
echo "Loading rope_ cvars... COMPLETE"

// Blood & Guts cvars 0=no blood/guts | 1=lots of blood/guts
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// Misc Stuff
echo "Loading miscellaneous cvars..."
mp_decals "0" // how many bullet holes etc will be shown
muzzleflash_light "1" // muzzleflashes, 0=off 1=on
props_break_max_pieces "0" // amount of pieces that breakable objects creates
mp_decals "0"
fps_max "200" // limits max FPS
echo "Loading miscellaneous cvars... COMPLETE"
echo "| credits: WaLLy3K, Casey |"
cl_rate "10000"
cl_updaterate "100"
fps_max "500"
cl_cmdrate "100"
cl_forwardspeed "400"
sys_ticrate "10000"
cl_waterdist "0"
mp_decals "10"
gl_picmip "0"
exec userconfig.cfg

23/01/2013

Descargando el dota 2 :D

17/01/2013

Que ganas de jugar un pcww tanto tiempo sin jugarr locoooo !

06/12/2012

ME FUY A VICIAR UN TOQUE A [Comunidad] Special Force Gamers [Argentina]

06/12/2012

[Comunidad] Special Force Gamers [Argentina]
**Special Force Gamers** Es una comunidad que busca la diversion asegurada al usuario. Bienvenidos!
*Servidor Publico: 200.43.192.190:27030
*Servidor Mix/Pcw: 200.43.192.190:27033
*Servidor DeathMacht: 200.43.192.190:27031
En este momento estoy jugando ahi copatee esta re piola :D
ES DE ROSARIO LA COMUNIDAD EAEAE

05/12/2012

SABES QUE SI EN LA VIDA REAL CREARAN UN MAPA DE CS COMO INFERNO NUKE TRAIN DUST2 ETC.. Y LO USARAN PARA EL PAINTBALLL SE RE PONE WACHOOOO !!

¿Quieres que tu empresa sea el Gimnasio mas cotizado en Rosario?

Haga clic aquí para reclamar su Entrada Patrocinada.

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Casilda 5303
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