I-CubeX

I-CubeX

Partager

Sensors, Interfaces, Software and Support for Capturing Motion to Control Media Such responses are generated by 3rd party equipment. in Montreal, Canada.

The I-CubeX line of products aim to facilitate the design and implementation of environments and objects that respond to human actions such as walking, reaching, touching etc. as well as environmental parameters such as illumination, temperature, humidity etc.. The response can be in the form of sound, music, video, graphics, animation, robotic movement, etc.. While it is a widely used tool for pr

08/29/2026

Over the past few years we have been developing a new product line. We are now at the point where we would like to have some feedback from I-CubeX users. Are you interested ?

If you can satisfy below requirements, we'd like to invite you to get in touch with us at [email protected]:

- You have a Meta Oculus Quest 3 headset.
- You have a Windows 10 computer with 8 GB of RAM, an Intel Core i5-10400F / AMD Ryzen 5 3600 and an NVIDIA GeForce GTX 1070 / AMD Radeon RX 6600, or better.
- You are willing to sign a brief non-disclosure agreement.

PS We have also been working on a complete revamp of the existing mosaic of I-CubeX software programs. More news on that soon.

04/18/2026

An I-CubeX user made us aware that the latest MacOS version of the iCube Max external was missing the arm64 binary binary that's needed for running on Apple Silicon. We've made a quick update so that it is now compatible with Apple Silicon. As a consequence, the MacOS version of EditorX was updated as well to be fully compatible with Apple Silicon.

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Westmount, QC