17/09/2026
Firstly and as always a big thank you to everyone that joined us on Sunday for our game day - The Lost Patrol.
Some drizzle in the morning cleared away before game on for a really nice day, and as expected we saw some awesome firefights across the site all day so thanks folks.
So then, the scores for Sunday...
Our 2 hour themed morning game The Lost Patrol was scored as follows :
π₯ Objective 1 : The remaining members of the lost Recon Patrol were held up on Signpost Hill. Teams needed to fight to secure the hill, and keep control of it for as much of the game as possible while the team are debriefed about their failed mission. The zone is scored every 15 mins from game on until 1h 45m for the team that has control of the hill and the missing Recon Patrol. In addition a bonus is awarded for the team that has control of the hill at endex as they will count as the team that successfully evacuated the Recon Patrol.
π΅ Blues : 3x scored times : 30 Points
π΄ Reds : 3x Scored times : 30 Points
π΅ Blue control at endex : 20 Points
π₯ Objective 2 : There is a medical triage camp set up at the top end of the site (Landy) and every 30 mins from game on until 1h 30m the camp will release a trauma medical kit. Teams need to collect these kits (4 available in total) and use each of them to triage and stabilize one of the remaining wounded members of the lost Recon Patrol on Signpost Hill.
π΅ Blues : 3x Recon Team saved : 30 Points
π΄ Reds : 1x Recon Team saved : 10 Points
π₯ Objective 3 : The Lost Recon Teams original mission was collecting recon data on a militia group set up in the area. When they were attacked their Recon Data Drives were lost and scattered throughout the jungle. Teams need to find the missing drives, take them to one of two SatCom Uplink locations and plug them into the SatCom. Once plugged into a SatCom Uplink a 5 min timer is started and if they can control the Data Drive whilst it finishes uploading, then a successful drive recovery will be scored for that team.
π΅ Blues : 8x Data Drives uploaded : 80 Points
π΄ Reds : 5x Data Drives uploaded : 50 Points
π₯ Objective 4 : Scattered throughout the jungle are a number of Battle Medic kits airdropped into the Recon Team before they were lost. Teams need to search for the kits, and if they find one, that player can open it and put on the Battle Medic band and become a Battle Medic for their team for the rest of the game. In addition if they deposit the empty kit at the Medical Triage Camp before endex it will be scored for that team.
π΅ Blues : 8x Battle Medic kits recovered : 80 Points
π΄ Reds : 2x Battle Medic Kits recovered : 20 Points
Final scores :
π΅ Blues : 240 Points
π΄ Reds : 110 Points
π¦ Blues win The Lost Patrol. well done Blues!
Afternoon Game 1 : Mortar Strike
π₯ Each team starts with a Mortar Battery at their starting base. There are 3 fixed re-arming positions between each teams base that is marked by an Purple flag and has a marshal stationed there. Every 5 mins from game-on until endex the marshal at each of these re-arming points will drop a mortar round next to the Purple flag.
The objective of this game is for both teams to push out and try and control as many of the Purple re-arming zones as possible so they can collect mortar rounds as they drop. Teams then need to get those mortar rounds back to their base as quickly as possible. For every mortar round returned they can fire off a mortar from their mortar battery and then pull a coloured token from their 'hit bag'. Red tokens are a Miss and Green tokens are a HIT!
Each hit is radioed to the enemy team base and they suffer a direct hit. Teams score the most hits on the enemy position before endex.
π΅ Blues : 8x HITS
π΄ Reds : 8x HITS
πͺ Draw! Well done both teams!
Afternoon Game 2 - Defend the Bomb (Depot)
π₯ For this game teams take it in turns to attack and defend a set location, in this instance Depot where there is a detonator located somewhere in the zone, rigged to a pyro blast.
Defenders have limited lives and need to hold off the attackers as long as possible. Attackers have unlimited lives and need to keep pressure on the defenders while they reduce their numbers enough to get into the zone, find the detonator button and set off the blast as quickly as possible.
Fastest attack times :
π΄ Reds : 6:14 secs
π΅ Blues : 6:55 secs
π₯ Reds win Defend the Bomb, well done Reds!
Well, Blues definitely smashed it in the morning game with a very strong win, and the afternoon was a nice split with Reds and Blues both keeping it as close as possible with the first afternoon game even going to a draw.
Thanks again for everyone that joined us on Sunday folks, as always you were a really decent bunch to marshal and made for a very smooth day.
Game day pics will be posted in the next couple of days (hopefully tomorrow) and our next game day will be Sunday 27th September, so we hope you can join us for that one.
Until next time folks π€