IESF - International Esports Federation

IESF - International Esports Federation

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Official account of the International Esports Federation - the unifying body for World Esports.

International Esports Federation (IESF) is a global organisation based in South Korea that attempts to promote esports as true sports beyond barriers.

Photos from IESF - International Esports Federation's post 29/04/2026

Years of competition.
Moments of victory.
A legacy that lasts.

Only 9 nations have reached 6+ medals at the IESF World Esports Championship.

This is The Medal Club ๐Ÿฅ‡๐Ÿฅˆ๐Ÿฅ‰

x

16/04/2026

๐“๐ซ๐š๐ง๐ฌ๐ฉ๐š๐ซ๐ž๐ง๐œ๐ฒ. ๐‹๐ž๐š๐๐ž๐ซ๐ฌ๐ก๐ข๐ฉ. ๐ƒ๐ž๐ฆ๐จ๐ง๐ฌ๐ญ๐ซ๐š๐ญ๐ข๐ง๐  ๐ฏ๐š๐ฅ๐ฎ๐ž.

These are the priorities shaping the future of the World of esports.

In the latest blog from our Board Member Series, we introduce Alex Young Man Kim, Global Vice President of the International Esports Federation and President of the Korea e-Sports Association.

With more than two decades of experience in the esports ecosystem, Alex brings a strong focus on strengthening governance through transparency, establishing global standards through leadership, and reinforcing the value of esports through data and research.

His perspective reflects the growing responsibility of IESF as an international federation, not only to support its members, but to help define the direction of the esports ecosystem at an international level.

From athlete protection frameworks to sustainable governance models, his work contributes to building a more structured, trusted, and unified ๐–๐จ๐ซ๐ฅ๐ ๐จ๐Ÿ ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ.

Read his full blog.
๐Ÿ”— https://iesf.org/news/bm-series-alex

Esports & Diplomacy | World Esports Summit 2025 | IESF 03/04/2026

๐ƒ๐ข๐ฉ๐ฅ๐จ๐ฆ๐š๐œ๐ฒ ๐ข๐ฌ ๐œ๐ก๐š๐ง๐ ๐ข๐ง๐ .
And esports might be part of that shift.

At World Esports Summit 2025, in this session, the discussion explored a simple but powerful question:
๐‚๐š๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐›๐ž๐œ๐จ๐ฆ๐ž ๐š ๐ง๐ž๐ฐ ๐ฅ๐š๐ง๐ ๐ฎ๐š๐ ๐ž ๐จ๐Ÿ ๐๐ข๐ฉ๐ฅ๐จ๐ฆ๐š๐œ๐ฒ?

For younger generations, connection no longer happens through traditional channels.
It happens through ๐ฉ๐ฅ๐š๐ญ๐Ÿ๐จ๐ซ๐ฆ๐ฌ, ๐ ๐š๐ฆ๐ž๐ฌ, ๐š๐ง๐ ๐ฌ๐ก๐š๐ซ๐ž๐ ๐๐ข๐ ๐ข๐ญ๐š๐ฅ ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž๐ฌ.

Esports has already created global communities where millions interact in real time, beyond borders, cultures, and languages.

Thatโ€™s what makes it interesting from a diplomatic perspective.

Not just as entertainment, but as a form of soft power, a way to connect nations through participation, culture, and shared experiences.

From Korea to Serbia to Jordan, examples are already emerging where esports is being used to:
โ€ข Strengthen international cooperation
โ€ข Engage younger audiences
โ€ข Expand cultural exchange

๐Ÿ‘‰ Not through policy, but through connection.

This doesnโ€™t replace traditional diplomacy. But it introduces something new:
A ๐๐ข๐ ๐ข๐ญ๐š๐ฅ-๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐ฅ๐š๐ฒ๐ž๐ซ ๐จ๐Ÿ ๐ ๐ฅ๐จ๐›๐š๐ฅ ๐œ๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐œ๐š๐ญ๐ข๐จ๐ง.

And that may become increasingly important in the years ahead.

Thank you to the speakers for the insightful discussion: Mostafa Abusamra, Young-sook Nam, Ivan Dimitrijevic, H.E. Nemanja Grbic, and HRH Prince Omar Bin Faisal!

๐ŸŽฅ Watch the full session here: https://youtu.be/w4DmZky0-5s?si=cTwXvucFhW2aZwNA

Esports & Diplomacy | World Esports Summit 2025 | IESF Esports & Diplomacy๐ŸŽค World Esports Summit 2025 | Busan, South KoreaEsports is increasingly being leveraged as a tool for cultural diplomacy, fostering inter...

How Publishers and Federations Shape Esports | World Esports Summit 2025 | IESF 31/03/2026

๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐จ๐ž๐ฌ๐งโ€™๐ญ ๐ ๐ซ๐จ๐ฐ ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐œ๐จ๐ง๐ญ๐ซ๐จ๐ฅ.
๐ˆ๐ญ ๐ ๐ซ๐จ๐ฐ๐ฌ ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐œ๐จ๐จ๐ฉ๐ž๐ซ๐š๐ญ๐ข๐จ๐ง.

Publishers drive the games and ecosystems.

Federations connect everything around them, from governments and education to grassroots communities.

And ๐ง๐ž๐ข๐ญ๐ก๐ž๐ซ ๐ฌ๐ข๐๐ž ๐œ๐š๐ง ๐›๐ฎ๐ข๐ฅ๐ ๐ญ๐ก๐ข๐ฌ ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐š๐ฅ๐จ๐ง๐ž. Of course, collaboration isnโ€™t always easy.

Different priorities, lack of experience, and cultural gaps still create friction. But thatโ€™s exactly why long-term alignment and communication matter.

And it comes down to this:
๐Ÿ”น ๐๐ฎ๐›๐ฅ๐ข๐ฌ๐ก๐ž๐ซ๐ฌ ๐š๐ง๐ ๐Ÿ๐ž๐๐ž๐ซ๐š๐ญ๐ข๐จ๐ง๐ฌ ๐š๐ซ๐ž๐งโ€™๐ญ ๐œ๐จ๐ฆ๐ฉ๐ž๐ญ๐ข๐ง๐ 
๐Ÿ”น ๐“๐ก๐ž๐ฒโ€™๐ซ๐ž ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐ญ๐ก๐ž ๐ž๐œ๐จ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ ๐ญ๐จ๐ ๐ž๐ญ๐ก๐ž๐ซ

Thanks to the speakers for the insights: Ray K.W. Ng, Elin Yoojung Moen, James Yang, Arantza L., and Jeff Hu.

๐ŸŽฅ Full session: https://youtu.be/hmbB735l7o0?si=mlpHVeQVouKD4HZ_

How Publishers and Federations Shape Esports | World Esports Summit 2025 | IESF Partnering for Success: How Publishers and Federations Shape Esports๐ŸŽค World Esports Summit 2025 | Busan, South KoreaEsports publishers play a central role i...

Beyond the Arena Sports and Esports Converge | World Esports Summit 2025 | IESF 30/03/2026

โ€œ๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐ข๐ฌ๐งโ€™๐ญ ๐š ๐ซ๐ž๐š๐ฅ ๐ฌ๐ฉ๐จ๐ซ๐ญ.โ€
Weโ€™ve all heard it.

But after this session at World Esports Summit 2025, that debate feels outdated.

The real question isnโ€™t whether esports is competing with traditional sports.
๐Ÿ‘‰ Itโ€™s whether traditional sports can afford to ignore it.

Because whatโ€™s happening right now isnโ€™t competition. ๐ˆ๐ญโ€™๐ฌ ๐œ๐จ๐ง๐ฏ๐ž๐ซ๐ ๐ž๐ง๐œ๐ž.

Esports already delivers what defines sport: competition, skill, and global impact. At the same time, itโ€™s doing something many traditional sports struggle with: ๐œ๐จ๐ง๐ง๐ž๐œ๐ญ๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก ๐ฒ๐จ๐ฎ๐ง๐ ๐ž๐ซ, ๐๐ข๐ ๐ข๐ญ๐š๐ฅ-๐Ÿ๐ข๐ซ๐ฌ๐ญ ๐š๐ฎ๐๐ข๐ž๐ง๐œ๐ž๐ฌ.

This isnโ€™t about replacement. Itโ€™s about evolution.

Traditional sports bring structure and legacy.
Esports brings innovation and new ways to engage.
๐“๐จ๐ ๐ž๐ญ๐ก๐ž๐ซ, ๐ญ๐ก๐ž๐ฒโ€™๐ซ๐ž ๐ซ๐ž๐๐ž๐Ÿ๐ข๐ง๐ข๐ง๐  ๐ฐ๐ก๐š๐ญ ๐ฌ๐ฉ๐จ๐ซ๐ญ ๐ฅ๐จ๐จ๐ค๐ฌ ๐ฅ๐ข๐ค๐ž.

Thank you to the speakers for the insightful discussion: Boban Totovski, Eric Stranne, Gustavo Arellano Jorge, Vlad Marinescu, and Nurassyl Medeu.

๐ŸŽฅ Watch the full session here: https://youtu.be/duUdwrkiuf8?si=0BHqhemZRsFFSZMW

Beyond the Arena Sports and Esports Converge | World Esports Summit 2025 | IESF Beyond the Arena: Sports and Esports Converge๐ŸŽค World Esports Summit 2025 | Busan, South KoreaMajor sports organizations, including FIFA, FIBA, FIA, and inte...

Ai and Esports: Leap or Threat | World Esports Summit 2025 | IESF 26/03/2026

๐€๐ˆ ๐ข๐ฌ ๐š๐ฅ๐ซ๐ž๐š๐๐ฒ ๐ข๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ.
๐“๐ก๐ž ๐ซ๐ž๐š๐ฅ ๐ช๐ฎ๐ž๐ฌ๐ญ๐ข๐จ๐ง ๐ข๐ฌ: ๐š๐ซ๐ž ๐ฐ๐ž ๐ซ๐ž๐š๐๐ฒ ๐Ÿ๐จ๐ซ ๐ข๐ญ?

At World Esports Summit 2025, the discussion moved beyond whether AI is a threat or an opportunity.

Instead, it focused on something more important: ๐ก๐จ๐ฐ ๐ฐ๐ž ๐๐ž๐Ÿ๐ข๐ง๐ž ๐ข๐ญ๐ฌ ๐ซ๐จ๐ฅ๐ž ๐ญ๐ก๐ซ๐จ๐ฎ๐ ๐ก ๐ฌ๐ญ๐š๐ง๐๐š๐ซ๐๐ฌ, ๐ ๐จ๐ฏ๐ž๐ซ๐ง๐š๐ง๐œ๐ž, ๐š๐ง๐ ๐ซ๐ž๐ฌ๐ฉ๐จ๐ง๐ฌ๐ข๐›๐ฅ๐ž ๐ข๐ฆ๐ฉ๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐š๐ญ๐ข๐จ๐ง.

AI is already enhancing esports in multiple ways, from training and coaching to strategy analysis, performance tracking, and fan engagement. As one key idea from the session highlighted, AI is not just a tool, but an โ€œamplifierโ€, strengthening both the opportunities and the risks within the ecosystem.

And those risks are real.

From data security and privacy concerns to competitive fairness, the panel emphasized that without proper frameworks, AI could introduce new forms of imbalance, especially if access to AI tools is not equal across players and teams.

Another critical point was data governance. Esports generates vast amounts of real-time data, making it a powerful asset, but also a potential liability if not properly managed.

The conversation made one thing clear:
๐Ÿ‘‰ Itโ€™s not about adopting AI faster
๐Ÿ‘‰ Itโ€™s about implementing it responsibly

๐๐ž๐œ๐š๐ฎ๐ฌ๐ž ๐ข๐ง ๐ญ๐ก๐ž ๐ž๐ง๐, ๐ข๐ญโ€™๐ฌ ๐ง๐จ๐ญ ๐š๐›๐จ๐ฎ๐ญ ๐ฌ๐ฉ๐ž๐ž๐, ๐ข๐ญโ€™๐ฌ ๐š๐›๐จ๐ฎ๐ญ ๐๐ข๐ซ๐ž๐œ๐ญ๐ข๐จ๐ง.

Thank you to the speakers for the insightful discussion: Flip de Bruyn, Afiq Fadhli Narawi, Seth Jenny, Tsubasa Shinohara, and Ignat Bobrovich.

๐ŸŽฅ Watch the full session here: https://youtu.be/R5bmJZm5HPM?si=jY2h2lLyx_40X79r

Ai and Esports: Leap or Threat | World Esports Summit 2025 | IESF AI and Esports: Leap or Threat?๐ŸŽค World Esports Summit 2025 | Busan, South KoreaArtificial intelligence is rapidly transforming esports, from cheat detection...

The Regional Voices in the World of Esports | World Esports Summit 2025 | IESF 24/03/2026

๐–๐ก๐š๐ญ ๐ข๐ฌ ๐ญ๐ก๐ž ๐๐ข๐Ÿ๐Ÿ๐ž๐ซ๐ž๐ง๐œ๐ž ๐›๐ž๐ญ๐ฐ๐ž๐ž๐ง ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐š๐ง ๐š๐ฅ๐ฅ๐ข๐š๐ง๐œ๐ž ๐š๐ง๐ ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐š๐ง ๐ž๐œ๐จ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ?

While forming federations or organizations may be relatively straightforward, the panel emphasized that creating a sustainable ecosystem is far more complex. It requires real structures, from athlete development pathways and career opportunities to transparent governance and long-term strategies.

A key message stood out:
๐„๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐œ๐š๐ง๐ง๐จ๐ญ ๐ž๐ฑ๐ข๐ฌ๐ญ ๐ฐ๐ข๐ญ๐ก๐จ๐ฎ๐ญ ๐š ๐œ๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ.

Unlike traditional sports, esports is fundamentally community-driven, and its growth depends on the people actively shaping it: athletes, organizers, and local leaders.

The discussion also highlighted the importance of regional competitions, not only for talent development but also for driving economic and social impact through sponsorships, broadcasting, and local engagement.

Ultimately, the session reinforced a simple but powerful idea:
๐Ÿ‘‰ ๐“๐ก๐ž ๐–๐จ๐ซ๐ฅ๐ ๐จ๐Ÿ ๐„๐ฌ๐ฉ๐จ๐ซ๐ฒ๐ฌ ๐ข๐ฌ ๐›๐ฎ๐ข๐ฅ๐ญ ๐Ÿ๐ซ๐จ๐ฆ ๐ญ๐ก๐ž ๐ ๐ซ๐จ๐ฎ๐ง๐ ๐ฎ๐ฉ, ๐ฌ๐ญ๐š๐ซ๐ญ๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก ๐ฌ๐ญ๐ซ๐จ๐ง๐  ๐ฅ๐จ๐œ๐š๐ฅ ๐Ÿ๐จ๐ฎ๐ง๐๐š๐ญ๐ข๐จ๐ง๐ฌ.

Thank you to the speakers for the valuable insights: Filip Soc, Luka Kulusic, Nikola Stolnik, Cedomir Ilic, Soufiane El Filali

๐ŸŽฅ Watch the full session here: https://youtu.be/9zcfQYFeyhE?si=Gs1HsqnLZWF5Lzko

The Regional Voices in the World of Esports | World Esports Summit 2025 | IESF The Regional Voices in the World of Esports๐ŸŽค World Esports Summit 2025 | Busan, South KoreaRegional organizations play a crucial role in shaping the World o...

Anti Doping in Esports Defining Standards | World Esports Summit 2025 | IESF 19/03/2026

๐€๐ง๐ญ๐ข-๐๐จ๐ฉ๐ข๐ง๐  ๐ข๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ, ๐š๐ง๐ ๐ญ๐ก๐ž ๐ฎ๐ซ๐ ๐ž๐ง๐ญ ๐ง๐ž๐ž๐ ๐ญ๐จ ๐๐ž๐Ÿ๐ข๐ง๐ž ๐ฌ๐ญ๐š๐ง๐๐š๐ซ๐๐ฌ.

While awareness around anti-doping is growing, the discussion made it clear that esports is still in an early stage when it comes to structured implementation. Information remains fragmented, access to education is inconsistent, and not all stakeholders are fully engaged.

One key takeaway was that esports cannot simply replicate traditional sports systems. Instead, it needs adapted frameworks that reflect its unique structure, particularly its online nature and reliance on publishers.

A notable example shared during the session was Koreaโ€™s approach through KADA, where education is prioritized over testing, especially considering the young age of many esports athletes. This model highlights the importance of building awareness before enforcement.

The panel also emphasized that collaboration is essential, especially with publishers, to enable data sharing, policy alignment, and consistent implementation across competitions.

Ultimately, the conversation showed that esports has reached a turning point:
๐Ÿ‘‰ Itโ€™s no longer about whether anti-doping is needed.
๐Ÿ‘‰ Itโ€™s about how to build a standardized, global system.

Thank you to the speakers for the valuable insights:
ลukasz Klimczyk, Tomรกลก Gรกbriลก, Alejandro Alguacil Segura, Valentin Capelli, Christoffer Johansson, Junghwan Han!

๐ŸŽฅ Watch the full session here: https://youtu.be/ImN_3TXl-p4?si=BKfUrGrsjOR2lXXZ

Anti Doping in Esports Defining Standards | World Esports Summit 2025 | IESF Anti-Doping in Esports: Defining Standards๐ŸŽค World Esports Summit 2025 | Busan, South KoreaEsports presents unique anti-doping challenges compared with tradi...

Impact Over Impressions | World Esports Summit 2025 | IESF 18/03/2026

๐‡๐จ๐ฐ ๐œ๐š๐ง ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ ๐ฌ๐ฉ๐จ๐ง๐ฌ๐จ๐ซ๐ฌ๐ก๐ข๐ฉ ๐›๐ž๐œ๐จ๐ฆ๐ž ๐ญ๐ซ๐ฎ๐ฅ๐ฒ ๐ฌ๐ฎ๐ฌ๐ญ๐š๐ข๐ง๐š๐›๐ฅ๐ž?

Today, more than 80% of esports industry revenue comes from sponsorships, yet many partnerships remain short-term and focused on visibility rather than long-term impact.

One of the key takeaways from the panel was clear:
โ€œ๐ˆ๐ฆ๐ฉ๐ซ๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ ๐š๐ซ๐ž ๐š ๐›๐ฒ-๐ฉ๐ซ๐จ๐๐ฎ๐œ๐ญ. ๐ˆ๐ฆ๐ฉ๐š๐œ๐ญ ๐œ๐จ๐ฆ๐ž๐ฌ ๐Ÿ๐ข๐ซ๐ฌ๐ญ.โ€

Esports offers opportunities far beyond traditional sponsorship models.
From in-game integrations and highlight-moment branding to data-driven insights and ecosystem partnerships, the conversation highlighted how brands, cities, publishers, and technology companies can contribute to building a sustainable esports ecosystem.

Another major theme was the growing role of data infrastructure. Esports generates millions of data points every second, and the ability to collect, analyze, and translate this data into real value for industry partners will play a crucial role in the future of sponsorship and engagement.

Thank you to the speakers for sharing their perspectives:
Ido Brosh, Nalain Naidoo, Tomica Madjercic, Branka Bajt, Dipesh Makwana, Micah Li!

๐ŸŽฅ You can watch the full panel discussion here: https://youtu.be/isoEF-1ojNY?si=8MToxXf66zjYd6wg

Impact Over Impressions | World Esports Summit 2025 | IESF Impact Over Impressions: Rethinking Esports Sponsorship Models๐ŸŽค World Esports Summit 2025 | Busan, South KoreaEsports sponsorship is evolving, with some bra...

18/03/2026

๐†๐จ๐ฏ๐ž๐ซ๐ง๐š๐ง๐œ๐ž, ๐œ๐จ๐จ๐ฉ๐ž๐ซ๐š๐ญ๐ข๐จ๐ง, ๐š๐ง๐ ๐ฌ๐ก๐š๐ซ๐ž๐ ๐ฏ๐š๐ฅ๐ฎ๐ž๐ฌ ๐š๐ซ๐ž ๐ž๐ฌ๐ฌ๐ž๐ง๐ญ๐ข๐š๐ฅ ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐Ÿ๐ฎ๐ญ๐ฎ๐ซ๐ž ๐จ๐Ÿ ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ.

In the latest blog from our Board Member Series, we introduce Elin Yoojung Moen, IESF Board Member, 1st Vice President of the Norwegian Esports Federation, and Vice President of the European Esports Federation.

With a background in traditional sports as a member of Norwayโ€™s national taekwondo team, Elin brings valuable experience and perspective to the development of esports governance.

Within the IESF Board, she focuses on strengthening governance, encouraging collaboration with international sports organizations, and building constructive dialogue with game publishers to support the sustainable growth of esports worldwide.

Read her full blog.

๐Ÿ”— https://iesf.org/news/bm-series-elin

16/03/2026

๐Ÿ๐ŸŽ๐ŸŽ ๐ƒ๐š๐ฒ๐ฌ ๐จ๐Ÿ ๐‹๐ž๐š๐๐ž๐ซ๐ฌ๐ก๐ข๐ฉ

The first hundred days of leadership are rarely about announcements.
They are about restoring balance, strengthening institutions, and building trust.

Over the past 100 days, the new leadership of the International Esports Federation has focused on reinforcing the foundations that support the World of Esports.

Financial stability was established as a priority, with the President and the Board working to ensure transparency and accountability across the federation. ๐Ž๐ง ๐Ÿ๐Ÿ” ๐Œ๐š๐ซ๐œ๐ก ๐ข๐ง ๐๐ฎ๐๐š๐ฉ๐ž๐ฌ๐ญ, ๐ญ๐ก๐ž ๐๐จ๐š๐ซ๐ ๐ก๐ž๐ฅ๐ ๐ข๐ญ๐ฌ ๐Ÿ๐จ๐ฎ๐ซ๐ญ๐ก ๐ฆ๐ž๐ž๐ญ๐ข๐ง๐  to align priorities and continue strengthening governance.

That same day, the ๐„๐ฑ๐ญ๐ซ๐š๐จ๐ซ๐๐ข๐ง๐š๐ซ๐ฒ ๐†๐ž๐ง๐ž๐ซ๐š๐ฅ ๐Œ๐ž๐ž๐ญ๐ข๐ง๐  marked an important democratic moment for the federation. Member federations reviewed and confirmed financial documents and participated in important governance decisions, including updates to the voting system aimed at making participation more inclusive and representative.

These steps may not always be visible, but they are essential.

Strong institutions are built through governance, responsibility, and the trust of their members.

The first 100 days were about reinforcing those foundations.
And the work continues.

Read more: https://iesf.org/news/100-days-new-leadership

14/03/2026

๐„๐๐ฎ๐œ๐š๐ญ๐ข๐จ๐ง ๐ข๐ฌ ๐ค๐ž๐ฒ ๐ญ๐จ ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐ญ๐ก๐ž ๐Ÿ๐ฎ๐ญ๐ฎ๐ซ๐ž ๐จ๐Ÿ ๐ž๐ฌ๐ฉ๐จ๐ซ๐ญ๐ฌ.

As part of the IESF Board Member Series, we introduce Clint Kennedy, Board Member of the International Esports Federation, Managing Director of the United States Esports Federation, and Board Member of the North America Scholastic Esports Federation.

With more than a decade of experience connecting esports and education, Dr. Kennedy is focused on advancing IESFโ€™s education and certification initiatives, helping create stronger pathways for athletes, coaches, administrators, and federations around the world.

His work also supports greater transparency and collaboration across IESFโ€™s global network, while contributing to the continued development of the World Esports Championship and expanding participation among national federations.

Through education, shared standards, and global cooperation, IESF continues working toward a stronger and more unified World of Esports.

Read his full blog.

๐Ÿ”— https://iesf.org/bm-series-clint/

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