21/07/2021
Halo 20 years
헤일로라마-20 Years Before THE Halo Event
Halo 2 MLG HardCore "Major League Gaming"
MLG Team Slayer BRs
MLG Capture The Flag
MLG Crazy King
21/07/2021
Halo 20 years
헤일로라마-20 Years Before THE Halo Event
21/05/2021
10/11/2020
Always come back to believe
『항상 믿기 위해 돌아와』
https://fb.watch/1GuL5-xP1r/
13 years ago, we believed for the very first time. Happy Birthday, Halo 3!
09/05/2020
Introducing the Halo: MCC Pro Series – a weekly online tournament format featuring cash prizes for professional and amateur players alike. Learn more at aka.ms/MCCProSeries and register today on FACEIT at aka.ms/PSRegistration!
04/05/2020
On a day like today I released "Halo: Reach Multiplayer Beta"
The Halo: Reach Multiplayer Beta, also known as the Halo: Reach Beta, was a phase of the development of Halo: Reach, produced by Bungie, LLC and organized by Microsoft Game Studios. The beta ran from May 3 through May 20, 2010.
The Beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system.
Gameplay saw the introduction of loadouts: when spawning, players can choose from preset combinations of starting weapons and Armor Abilities (a retooled iteration of Halo 3's Equipment) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.
New gametypes were also introduced. Headhunter is a free-for-all Slayer variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In Invasion, six SPARTANs must prevent invading Elites from stealing a data core. Generator Defense is a similar gametype in which a team of SPARTANs must defend three generators against Elites. Stockpile is a multi-flag variant of CTF in which each team must bring neutral flags to their own collection points to score.
These new gametypes along with existing ones made their debut upon the Beta's May 3 release. Invasion and Generator Defense were introduced later on May 7 and May 14, respectively.