08/11/2021
Huge thanks to and the crew for an amazing weekend. Our local playtesting sessions was a huge success. 🙌🏽🙌🏽🙏🏽👊🏽
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The VR Diamond League also known as VRDL, is a NYC based VR eSports league. We are on the pursuit to
08/11/2021
Huge thanks to and the crew for an amazing weekend. Our local playtesting sessions was a huge success. 🙌🏽🙌🏽🙏🏽👊🏽
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07/24/2021
Like in traditional sports your strategy and physical fitness determine the outcome of the game. Wins and loses. •
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04/02/2021
Its a look dev day! Hot or Nah?
03/03/2021
New Logo, same mission. To create a virtual sport thats played in a phyiscal arena. To cultivate a place for the NEXT elite athlete. A place that can bridge cultural, gender and generational gaps....and on that journey, just. have. FUN. •
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03/03/2021
Interaction design research #1: When creating competitive games for VR I drew inspiration from the world of combat outside of gaming like, Boxing, Thai Chi, Kung Fu and other ancient forms of martial arts. Not only are their cultures so rich but there is beauty and strength in their gestures. •
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01/01/2021
09/03/2020
Imagine this: a fast paced fighting game meets tactical shooter infused with a ball sport. Everyone’s in VR free to roam, engaging in close quarter combat in a highly stylized virtual arena. Taking cues from competitive sports such as Boxing, Olympic Handball and Basketball, this arena style game is built from the ground up as the ultimate team-based vSport. Polish your skill at home or clan up and engage in in-person competition. Volla is a game for bold strategists and fearless fighters who are willing to claim victory at all cost. With the launch of Volla, we are cultivating a space for the next elite athlete.Tap the link in the bio to learn more. •
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Interaction design research #3: a simple punch or strike gesture similar to Boxing, Kung Fu or using handheld weapons in close-combat is considered a melee attack. As a design challenge to ourselves, how do you create an attack that reads as a melee attack to spectators of a vr game but still keep player distance in a free-roam virtual arena? •
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Interaction design research archive #4: Across cultures and continents, the ball has been the center of play for thousands of years. A simple sphere can unlock so much fun. As a design challenge to ourselves, how do you create an interaction that reads as a throw to spectators of a vr game but add multiple functions, style and character to the throw and the ball itself?
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08/05/2020
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