03/30/2026
Donate to Help Save Wayne’s World of Paintball, organized by Jackie Dollack
Wayne’s World of Paintball has been a beloved part of the Ocala community for the … Jackie Dollack needs your support for Help Save Wayne’s World of Paintball
01/29/2026
Help save our field!
Donate to Help Save Wayne’s World of Paintball, organized by Jackie Dollack
Wayne’s World of Paintball has been a beloved part of the Ocala community for the … Jackie Dollack needs your support for Help Save Wayne’s World of Paintball
12/02/2025
GRAND FINALE 2025
December 6-7, 2025
Get ready for the ultimate showdown at the 2025 Grand Finale Paintball Scenario Game: Conflict in America (CIA). Join us as we celebrate our 40th year of scenario games!
We have four factions going head to head for the win! So get your gear, join your team, and wreak havoc!
SATURDAY:
9am Registration and Check-in. 11am Orientation. 12pm Game Begins. (Game will be “paused” for lunch and dinner breaks.)
SATURDAY NIGHT:
8pm-12pm Night Game.
SUNDAY:
10am Game Resumes. (Game will pause for lunch.) 2pm Final Showdown.
Awards, Prizes, Costume Contest, and Raffles finish up the day.
06/06/2025
Happy Birthday to our founder, Wayne Dollack!
The Man. The Myth. The Legend!
💥🎂🎉🎈
Wayne Dollack Inducted 2019
Back in the early 80's paintball was only played on the weekends. Play started at about 10 AM, and by 4 PM, everybody wanted to go home. So one day I thought that it would be fun to have a night game. We would start playing at twilight and continue until... whenever. The shadows change so you can get a lot closer to someone creeping around. So we organized a couple of these night games, and they went really well. Then we decided "well, let's go straight through the night, into the next day, and play 24 hours".
The first scenario game was called Operation CIA (Cash In Action), and everybody that came to play, all 38 of them, put a couple of dollars in a little pot. The purpose of the scenario was to find a tower that had been constructed and hidden on the field, the team that found the tower and took it away from the folks that were defending it got to split the money.
Lenny Lancaster was a Vietnam Veteran, who played paintball with us at the Survival Zone. He used to play role-playing board games. He did fictionalized war games, where you would roll dice and move accordingly. One day he came to me and asked: "Have you ever thought instead of just a story line, actually using role playing, where players could portray another person for the period of the game." I thought that was a great idea, so we incorporated what he had done in the board games into what we were doing in our scenario games. That's how the role-playing part came into the scenario game.
At that time we were playing on a field called the Survival Zone and we had built a small Vietnamese village, a couple of fire bases and a few towers. At the first 24-Hour Scenario Game, we had about 50 attendees. We actually played 24 hours straight. We would take our air on the field, even eat out on the field. Nowadays, you break for dinner, and normally we shut down at 2 AM, and we don't resume until 8 AM
The longest game we've produced so far was 48 hours, we did that at Skirmish, U.S.A. It was based on the movie Blade Runner. We had 783 players at that game. So far our largest Grand Finale had over 1700 players.
My wife and I, write the scenarios. The most popular ones were the Vietnam ones when I first started. Then, they went to WWII for a while, and lately they're fantasy sci-fi. This year's Grand Finale was based on comic book characters.
The difference between a Big Game and a Scenario Game is mainly that Big Games are just one big team against another fighting one big, long battle. They might have objectives on the field that they have to accomplish, or not. Our scenario games, on the other hand, are mission oriented. Missions go out to either side every twenty minutes. Three missions per hour per side. There's a lot of interaction between players.
When it comes to props, I often go overboard. We did a game based on Rocketeer a fewf years ago. I spent over 1500 dollars on a rocket backpack. We actually built two of them, one was to take apart so the two sides could find the parts on the field. The other almost worked. It was quite impressive. I have built space ships, a helicopter, stealth aircraft, an X-Wing fighter, and a submarine.
Our games are very safety oriented. We always have one ref for 20 players. We also have player referees. They carry a tag that is not visible to other players. Since nobody knows who the Player/Refs are, it helps to keep the players honest.
I started Scenario Paintball. I'm not saying that I'm the number one producer, but I am the originator. The majority of scenario directors all played my games before they branched out on their own. I've known all of them and I respect all of them. Each producer is different. They've all added their own elements to the game.
The best part of producing scenario games is the number people who leave with a smile. They call me or write me saying: "I had a great time at your game. I can't wait for the next one." Even if they lose, they have fun. And that's what it's all about.
12/09/2024
WE CAME! WE FOUGHT THE BATTLE! WE PLAYED PAINTBALL!!!
💥 🪖🔫